Monday, October 19, 2009

Texured Characters

More characters. This time they are pulled from a wall texture.

Sunday, September 27, 2009

New school year

This is a character silhouette project I did in my Drawing For Animators class, we had to randomly make marks and pull characters from them.

Friday, April 17, 2009

Here is a link to my Reel and my more "organized" website portfolio. Enjoy!

Portfolio Reel


Wednesday, April 8, 2009

Here is the finished model of the buggy, in the Unreal Tournament 3 Engine. I will have a turn around coming soon.

** My model has been chosen for the Best of Ringling! -- Thanks to everyone for all the support!

Monday, April 6, 2009

Here is a video of a few animations using a default human model. The animations included are:

1 - Idle
2 - Run
3 - Death

Enjoy ~


Saturday, March 21, 2009

The last valet mission piece ~ Every car you drive from the restaurant has a little bit of loose change lying about. You are on a timer and don't have time to go grabbing through the seats. Why not use physics and momentum to your advantage? Slam on the brakes, Put you pedal to the floor, or turn sharply - anything to get the money to the drivers seat.

A concurrent mission is a mission in the game that doesn't need to be completed to be able to progress. The player has the choice to do it or not. Enjoy!

Here is an illustration to portray a game design concept on Valet Parking.

An old lady has forgotten what type of car she drives. She only knows certain things about it. You are set out to the parking lot to retrieve the car while she gives you hints of what she knows through the phone. The faster you can figure out and find which car is hers, the more points you gain. Enjoy.