Here is my character!
See her jump!
See her walk!
And See her Turn!
LINK if the videos aren't working.
CHARACTER JUMP
CHARACTER WALK
CHARACTER TURN
Sunday, December 7, 2008
Game Mod Final
Wednesday, November 19, 2008
Game Mod Progress
Monday, October 27, 2008
Sunday, October 26, 2008
Thursday, October 23, 2008
Environment....dos
Monday, October 20, 2008
Environment Final
Environmental Concept
The infection has spread, and the city has gone into a panic. The police try to evacuate the most “important” figures in the city. The people need someone to make decisions, right? Families try to make it to the only bridge separating the city. Zombies start to pollute the streets feeding on the living. The dawn comes and it is time, the beginning of the end. Cars left behind on the streets because of traffic and a panic leads people to become greedy. Not only does one have to worry about zombies killing them, but also their fellow humans. Crows come and feed on the dead and try to make home in what is left behind. The stench is uncontrollable and the air is thick and humid. A fog starts to set in and the sky darkens as the world adjusts to its newest creation. Zombies.
The infection has spread, and the city has gone into a panic. The police try to evacuate the most “important” figures in the city. The people need someone to make decisions, right? Families try to make it to the only bridge separating the city. Zombies start to pollute the streets feeding on the living. The dawn comes and it is time, the beginning of the end. Cars left behind on the streets because of traffic and a panic leads people to become greedy. Not only does one have to worry about zombies killing them, but also their fellow humans. Crows come and feed on the dead and try to make home in what is left behind. The stench is uncontrollable and the air is thick and humid. A fog starts to set in and the sky darkens as the world adjusts to its newest creation. Zombies.
Friday, October 17, 2008
Thursday, October 16, 2008
Environment
Tuesday, October 14, 2008
Psychological Illustration
Zombies.Zombies.Zombies. 2
Zombies.Zombies.Zombies.
We have been taking our board game that we chose and making illustrations of certain mechanics. We took 3 instances where 2 mechanics were used together. For instance, the grenade card (mechanic) and player movement (mechanic) work together to help the player progress and kill more zombies. It's ok if it's hard to understand. Enjoy!
PROCESS
Went with a food source card. Lay it down to avoid being attacked by zombies.
Grenade card. Play it to kill all zombies while in the army surplus store.
Health Kit. Do not lose health when zombie hits you.
Decided to go with grenade idea. Changed the overall look. Quick sketch to lay it out.
Started the color process. Basic block of colors, darks, and lights.
FINAL SUBMISSION! Enjoy.
PROCESS
Went with a food source card. Lay it down to avoid being attacked by zombies.
Grenade card. Play it to kill all zombies while in the army surplus store.
Health Kit. Do not lose health when zombie hits you.
Decided to go with grenade idea. Changed the overall look. Quick sketch to lay it out.
Started the color process. Basic block of colors, darks, and lights.
FINAL SUBMISSION! Enjoy.
Primitive Theater Pre Production
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