Monday, October 19, 2009

Texured Characters

More characters. This time they are pulled from a wall texture.



Sunday, September 27, 2009

New school year

This is a character silhouette project I did in my Drawing For Animators class, we had to randomly make marks and pull characters from them.










Friday, April 17, 2009

Here is a link to my Reel and my more "organized" website portfolio. Enjoy!

Portfolio Reel

Portfolio

Wednesday, April 8, 2009

Here is the finished model of the buggy, in the Unreal Tournament 3 Engine. I will have a turn around coming soon.

** My model has been chosen for the Best of Ringling! -- Thanks to everyone for all the support!





Monday, April 6, 2009

Here is a video of a few animations using a default human model. The animations included are:

1 - Idle
2 - Run
3 - Death

Enjoy ~

video

Animations

Saturday, March 21, 2009

The last valet mission piece ~ Every car you drive from the restaurant has a little bit of loose change lying about. You are on a timer and don't have time to go grabbing through the seats. Why not use physics and momentum to your advantage? Slam on the brakes, Put you pedal to the floor, or turn sharply - anything to get the money to the drivers seat.

A concurrent mission is a mission in the game that doesn't need to be completed to be able to progress. The player has the choice to do it or not. Enjoy!

Here is an illustration to portray a game design concept on Valet Parking.

An old lady has forgotten what type of car she drives. She only knows certain things about it. You are set out to the parking lot to retrieve the car while she gives you hints of what she knows through the phone. The faster you can figure out and find which car is hers, the more points you gain. Enjoy.

Thursday, February 19, 2009

It's that time of the year where we get a project to be creative. Oh wait. That's everyday. Well this time around, we are working on hard surfaces! We are doing the same 3d modeling concept but with either a vehicle/weapon/armor/etc. I chose to do a buggy. What do you think? Enjoy.

Tuesday, February 17, 2009

Here is my finished model of brutus. He comes in 3 different forms throughout the "pipeline" from mudbox to in-game. I really enjoyed working on him and seeing him evolve. I hope all you guys did too! I am going to be continually working on him and improving him so that I can add him to my portfolio in tip top shape! Thanks for all of your support ~~

Mudbox







Maya Turn Around

video

Brutus Turn Around Link


In-Game





Monday, February 16, 2009

A piece of my altered valet mechanic. I changed the overall look to be more abstract. I tried stepping away from crisp lines this time around. Enjoy.




Also, I feel like I want a change in my style. So I am going to be undergoing that practice ~

Thursday, February 12, 2009

Game Mechanic #2

Here is a piece for my game mechanic. The game mechanics have to do with valet parking. This illustrates a power up that you can get that increases speed. I approached this with a more cartoony type of style. The game is 3rd person, casual. Enjoy!



Monday, February 9, 2009

Saints Row 2 Video Review!

Here is my video review of Saints row 2! It was a great game and I had a great time playing it! Enjoy!

Saints Row 2 Review!

Thursday, January 29, 2009

3D Brutus

I have started the model for my character : Brutus. Here are a couple of screenshots of the initial blocking out of the model. IM EXCITED TO SEE WHAT IS TO COME! keep posted.... Enjoy!




Here is Brutus at his next stage. He is more defined. Now I will take him and sculpt on him. Bring out the evil within him. Enjoy...




Wednesday, January 28, 2009

Game Mechanic : Wall Maneuvering

We are creating a game mechanic for the area we decided to make into a level. Here is mine - Electric Wave Absorption. Absorbing the power of electricity to give temporary power ups. Here, I present the process as well as the final image! Enjoy!



Monday, January 26, 2009

Brutus

Here is a character turn-around that I made for 3D class. We are going to take this concept and make him fully 3D and maybe even place him in the engine. More to come on this fella! Enjoy.

Friday, January 23, 2009

Lost Temple - Level Creation

I have recently finished my first level in the Unreal 3 Editor. Check it out! Video Coming Soon!

(Click to enlarge)